Ogame how do you get a moon
Having a moon is so desirable for success in OGame that many players team up to organize a series of moonshots until they get one. A moon can be destroyed by a fleet of Deathstars. If there is any fleet or defense, the attacker must win the battle first before the moon destruction chance begins. A draw or loss by the attacker will send any surviving Deathstars back with no moon destruction.
Regardless of if the moon is destroyed or not, there is a chance that the moon will destroy the Deathstars. The formulae are provided below. It is important to note that when a Moon, the Deathstars, or both are destroyed there is no debris field created in the moon destruction mission. Fleets returning to the destroyed moon will be rerouted to the planet. This will mean the fleet would be visible to a phalanx. Chance to destroy moon in percentage :. Chance the deathstar is destroyed in percentage [note2 1] : [note2 2].
OGame Wiki Explore. Research Construction Fleet Missions attack, etc. Expeditions Alliances Trade Marketplace All gameplay topics. But if the moon is not destroyed, there is a chance that the moon will destroy the death stars. The formulas are provided below.
Before deathstars destroy a moon, they have to fight with fleets and defences on the moon. There is almost always a greater chance that the deathstar s will be destroyed than the moon - however, take for example a size moon being attacked by deathstars. There is a Ogame Wiki Explore. Wiki Content. Explore Wikis Community Central. Register Don't have an account? If you are on a moon with a constructed phalanx, you will be able to click on the names of enemy planets in the galaxy view up to a certain range.
By clicking, a window will be opened, in which all fleets that are approaching the planet are listed - Now you know exactly when you have to strike to catch those ships. How much information you can see depends on the level of the espionage technology level 2: total of the ships without ship type, level 4: number of the ships and ship types, level 8: ship types and their number.
However you should use the sensor phalanx wisely, because every scan costs 5, deuterium. More information about using the Sensor Phalanx can be found in the chapter Blind phalanx guide. If you distribute your planets and moons throughout the galaxies, you will have to spend large amounts of deuterium to move your ships around. But once you have at least two moons with a Jumpgate you can travel instantly without incurring any cost.
You simply have to be on the starting moon and click on the button next to "Facilities", then in this new window type the number of ships you wish to send or alternatively click the "All ships" button to select all, and select the target moon to send to. Immediately after clicking the send button your ships will appear on the target moon. Jumpgates are not only useful for moving fleets into new raiding areas, they are also good for setting traps to destroy enemy players. You'll learn more about that in the chapter Ninja guide.
Unfortunately with the Jumpgate you can't send resources with your ships, they still have to be transported with the fleet - remember to provide deuterium before jumping to the target moon, otherwise you might find yourself grounded with nowhere to go. Also bare in mind that jumpgates have to cool down for one hour before they can be used again. A huge advantage of a moon is that it cannot be scanned by the enemy's sensor phalanx, hence the fleet movement is invisible.
For this reason you can save significantly more securely with less effort by moon as by planet. For information on the best methods, see our chapter Saving. Moons aren't invincible and so can be destroyed by the enemy.
To do this requires Deathstars and is both risky and expensive. When a moon is destroyed, it does not leave behind any debris field. The deathstar is the only ship that can perform this mission. The only way to defend a moon is if you are active and can ninja the attacking RIPs on MD with your own fleet.
Each phase lasts for only an instant as the moon constantly moves. To the naked eye, the full moon lasts about three days, but in reality, it is a full moon for just an instant before it begins to wane. The length of extraction is directly related to the amount which will be extracted, calculated with After the extraction period has passed, the refinery owner has a period of time to detonate the moon ore chunk into a mineable asteroid field which includes both normal ores and moon-specific ores.
Once a moon has been identified as a good candidate, a refinery is anchored near the moon mining beacon and then the refinery must be equipped with a moon mining drill service module.
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